3D Virtual World can a be good resources in learning Math and Science concepts. According to Keith Devlin, Executive Director of H-STAR Institute, students need to learn mathematics in meaningful context which means putting students in a context where they actually had to do mathematics in order to achieve goals. Research conducted at the H-STAR Institute indicates that video gaming where mathematics is required to succeed might be one way to improve learning because children encounter real life scenarios where mathematics is necessary.”
Another Virtual World that
can be used for learning is Second Life. Second Life offers role playing that
teaches Math and Science in the process. Second Life can
definitely enhance the learning process. Students can explore objects and
places that are replicas of the real world from a first person perspective.
Students can visit historical sites, galleries, museums and natural parks that
would not be possible in real life because of distance, cost or historical
period or era. Second life offers a different experience than traditional virtual
tours because students can go back in time and explore historical sites as it
was before not as it is of the present. The scavenger hunt, the guided tours
and sloodle as mentioned in Educational Uses of Second Life can be really great interactive tools
for learning. Students interact with their environment and even each other. At
present students are immersed in animated TV programs and interactive computer
games at home that sloodle’s
combination of the Moodle learning management system with the interactive
multiuser experience of Virtual Life does not only enrich students’ learning experiences
but also offer a way of keeping their interest in the lesson. They explore the
virtual environment and do educational tasks like answering questions and get
simultaneously graded in Moodle.
While studying Unit 3
Latin America, in 5th grade Social Studies, I can take the whole class on a
virtual tour of Ancient World Art Mayan, Aztec, Pyramid, Mexican, 2012, Inca,
Dynasty Land in Second
Life, The students can virtually experience going up and down the
steps of the pyramids as well as discuss with each other the objects and art
works inside and outside the pyramid. This way the class would be immersed in
the two objectives of the unit, Latin American Art and architecture (NY City Scope and Sequence p. 18). Second Life
make the lesson interactive and fun as the student virtually explore the place
like they are actually there. The students will be engaged and I can easily
keep their interest in the lesson. A related destination will be the UW Project:
Maya Island 3D project by University of Washington students about Mayan
civilization which include a Mayan medical village, a science and astronomy
center and an explorer's cove.
Another example will be
taking the whole class to GREAT WALL OF CHINA - World Heritage Site, China
Sichuan which is under the Real Life categories in Second Life,
while studying Unit 2-7 of 3rd Grade Social Studies (NY City Scope and Sequence p. 11) . The
students can explore by walking around in the replica of one of the seven
Wonders of the World. Second
Life provides the students three dimensional perspective of the
Great Wall of China, an experience not possible by just showing videos or
pictures of it and all without leaving the physical classroom or going through
the hassle of traveling or the cost of a foreign trip.
Second Life can also be used to enhance
science lessons.A fourth grade class can teleport to NOAA
Virtual Island, an Education/Nonprofit destination in Second Life,
while studying UNIT 4 INTERACTIONS OF AIR, WATER, AND LAND (K-8 Science Scope and Sequence p. 5) when
students are supposed to investigate the negative and positive impact of
extreme natural events (earthquake, volcanoes, etc.) on living things.
Aside from learning facts from virtual field trip, using Second Life enhances
this project because students can virtually experience being in the center of a
hurricane or tsunami without dealing with the dangers of being in a real
extreme weather condition. It gives them a sense of being there as well an
opportunity to observe in an engaging learning space that will not be feasible
in the classroom because teachers can’t manufacture weather conditions to
coincide with curricular units. In a way, Second Life let the class get around
nature’s time table and experience learning opportunities on demand. The
following are good Second Life destinations
for science learning.
- Virtual Mine an educational 3D environment and game that teaches about mountain top removal, coal fired power production, alternative energies, and the amazing music and culture in the Appalachian Mountains.
- Inspire Space Park – SL residents can explore the stars, galaxy and the universe
- MoonWorld a simulation of lunar geology field work funded by NASA, this project lets SL residents explore the lunar surface to closely observe the terrain and collect samples
- NASA eEducation Island provides support for teaching about NASA in the classroom This education resource center has a marine research station, underwater habitat and even an Antarctic outpost
- The Abyss Observatory A museum of ocean science and technology which let visitors travel 2,000 meters down into the dark depths of the ocean floor
- The Frontier Project is a 14,000-square-foot demonstration building that educates consumers, commercial builders, and sustainable advocates regarding the latest methods and technologies in water, energy, and site conservation.
- Synthetic Biology Interactive (SBI) an educational resource and interactive learning area about synthetic biology.
- Genome Island - SL residents can study microbiology by stepping inside a rotating plasma membrane, check out elaborate dioramas, and play interactive games designed to teach students and scholars alike more about the micro world.
- Astronomy Island offers a tour of a digital planetarium, listen to podcasts, and learn all about astronomy at this SL science destination, which is sponsored by the American Astronomical Society
- Spaceflight Museum offers a series of exhibits and events about real-world space travel hosted by the International Spaceflight Museum
Sources:
University, S. (n.d.). Role Playing Mathematics. Retrieved
from Science 360: http://science360.gov/obj/video/1e1f14ec-ed83-4266-8e8a-e57b645ed1c5